Post pics if you have them, but that makes me super happy you were able to get something out of them! Death House is a meat grinder meant to kill low-level players. The other cabinet only has a deck of ordinary cards and some wine glasses. my article on running horror in your own D&D 5e games! The go-to source for comic and superhero movie fans. Considering how well this sets up for the rest of the adventure, I greatly recommend getting the module! 6.Upper Hall.- Theres a portrait of the Durst family. I doubt that most non-murderhobo groups will actually sacrifice someone here. Moreover, there are a lot of things that the party can miss (e.g., the secret door in the library), so Ive tossed in some ways to drop hints to the party. However, that feels a little ham-fisted. Notify me of follow-up comments by email. Whatever you do, keep a feeling of tension and unease at the table as you describe what the party finds as they explore the mansion. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'tabletopjoab_com-medrectangle-3','ezslot_19',125,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-medrectangle-3-0');At least in the top 3! However if you wish to start from level 1, the attached dungeon crawl Death House is a great tool to level the party up, set the tone of the campaign and introduce a few clues and facts about the realm. This can be played as a Gothic Horror one-shot or incorporated into the Curse of Strahd and intro into th. Theres a third baby in the picture in the fathers arms, Mrs. Durst looks at the baby with scorn. Your email address will not be published. Oooh this is actually really neat, love the little modifiers you added. 20. Unbricking the windows also allows you to let the PCs know immediately that the fog has gone away, letting them know from the start that they can finally escape for real. introduction to the bleak and despair-filled land of Barovia. According to the book that works, but you might rule otherwise. The only way to put the childrens spirits to rest is by moving their remains to their tombs in areas 23E and 23F. Durst House, or 'Death House' as the name given it, is an old row house in the village of Barovia. The best was when the team with Scooby, Velma, Shaggy and Fred ended up down stairs and came across a table covered in a Thanksgiving dinner and the turkey was a mimic. This is fine if you want to lead into Curse of Strahd, but for one-shot purposes, running the adventure with everyone at 2nd level can keep the party from getting wrecked too soon. Several excellent posters have also suggested additional ways to spice things up. Honestly, the story behind the adventure is incredibly grim and might be off-putting to some groups. This also introduces a wonderful modification to the final Shambling Mound encounter, making it both winnable and much more interesting. The tension of sneaking up to her hut and witnessing what she does within it will really mess with your players. Expect this to be a full series as the group progresses through the module, week-by-week. Well, not entirely anyway. Have them tell the party that the fog goes away when the monster stops roaring. Now, railroading isnt a bad thing, especially for a newer group. From the moment the party steps into the town, they'll get a great sense that nothing is right here. The second encounter is with a broom of animated attack. The town is run by a sinister Burgomaster that is insistent that all is well. Looking over the dolls by the handful, each one showed an expression of pain and fear. All this can be achieved in 6-10 hours of playing. Since then, he's never looked back and loves roleplaying games for the chance to tell the tales that have been swirling in his head since childhood. She was then stabbed by the cultists for unexplained reasons and cast aside. Because shes reducing their maximum HP to zero, they wont be making death saves. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'tabletopjoab_com-banner-1','ezslot_7',126,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-banner-1-0');The Death House is meant for a group of four level 1 characters. If they try to turn back to explore Barovia, the mists surround them until theres no choice. Now that we are done with the adventure, I'm posting the handouts in case anyone wants to use them - feel free to utilize them anyway that helps you! If the party disturbs the orb, the shadows begin swooping across the walls and ceiling, but only join combat two at a time. If you have fewer players, its easy enough to remove some of the enemies or lower how much HP each enemy has. . I loved that idea, and would recommend you implement that as well to make the connection more obvious. Give the party a chance to rest and level up (if they started at level 1) before they work their way to the Dungeon Level.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-leader-1','ezslot_12',135,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-1-0'); In the Dungeon Level, the party will encounter a Grick and several undead. PCs can find a Cloak of Protection as treasure, plus a spellbook. Wizards of the Coast has given us the free adventure Death House to play at home last week as a preview of the Curse of Strahd book coming out this month. This is a difficult fight too. Almost parallels Death house. He is the Land." Id greatly recommend also checking out my article on running horror in your own D&D 5e games! Ideally, everyone is happy to assist the children and play the game. Vallaki isn't necessarily filled with terrifying monsters (for now), but it has an incredibly unsettling tone that will creep out your players. A lot of good ideas to make the story flow. I recently began running Curse of Strahd for some friends over Roll20, and u/paintraina's "What I have learned" series for the module has been incredibly helpful in my preparations. For instance, the shrine devoted to Strahd oozes atmosphere, and if you have gnomes or other Small characters in your party, utilizing the dumbwaiter is a fun way of having them scout ahead. Chef Feat in D&D 5e Explained | Useful or Pie in the Sky? The book says that players retain control but have to take a temporal flaw and role play accordingly (page 217). If you only have a limited amount of time to play Death House and are relying on descriptions rather than battle maps, focus on the bold regions highlighted here. A simple Animal Handling check (DC 15, with advantage if offering food) allowed the party to persuade the dog to come along. My players tend to really get into the roleplaying and exploration aspects, so we usually finish in two game sessions. Oh, Death House. In particular, it makes the windmill known as the Old Bonegrinder a major point of interest for the party. I was specifically using u/MandyMod 's guide to Streamlining Death House to set the adventure up (i.e. Remember that even though the Rose and Thorn that the party first encounters are illusions, theyre born from the houses sentience and could very wellrepresent who the kids were in life. If you already have level 3 players you can jump right into the action of Barovia's encounters. Letter two is in the 3rd Floor master suite, in MrsDursts jewelry box. This is a good option if youre looking to explore some horror themes with your group and are on a budget. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window). I never thought of that. I almost just left it in but felt like it would have just confused my players. Most likely there will be no sacrifice, which will anger the illusory cultists. I've spent the last three hours looking for ways to edit the pdf of another handout that says stillborn son but here this was! But, this is Strahd's home, and the battle will not be easy. At the very least, lower their hit points a bit. This prompted him to investigate the mirror, revealing the passage up. If the party is reluctant, shine a little bit of gold their way. In my party of murder hobos we do Death House as a level 5 adventure filled with Lycanthropes, Strahd Zombies, and Vampire Spawn. I'm always a little disappointed that one of the family members isn't named Frederick. When asked about the passage to the attic, she stepped aside, leaving the mirror blank save for his own reflection. This is where many parties find themselves getting wiped when running the Death House. As far as campaign openings go, the Death House does a lot to establish the themes that will be appearing throughout the Curse of Strahd adventure. The Count's Crypt. Not only that, but the key ingredient in Morgantha's addictive pies is children! They also tried to find other houses in the fog, but quickly realized that they were being railroaded inside once the constitution/exhaustion checks started. Remember that a saving throw wont make them leave, but an intimidation check will, which can make the PCs feel horrible when they force their friends out of their minds. So, give them vivacious temperaments or accents evocative of your favorite child protagonists in popular media (the Stranger Things kids, anyone?). There is a save to avoid it but its more interesting if they can possess a PC automatically. Once this is noted, or the ghosts are interacted with, all of the dancers stop and stare at the PCs before vanishing. Well cover some of the changes that I make when Im running this dungeon for my groups later in this article. The GUIDE index for Curse of Strahd and other related articles can be found here ! Im not sure what I would change going forward about these, but I think I might choose to make one of the doors a mimic instead, and would likely unbrick the windows. Where the Death House really stands out is its use of theme. Its almost as difficult and disturbing as the Old Bonegrinder in the same adventure! Perhaps she legitimately loved Gustav and hoped to free him from the cults influence. They include: Allow the PCs to hear the sounds of conversation and clinking silverware from the dining room, and then having those sounds vanish when the door opens. It is a very fun encounter against an enemy who cannot be beaten. Shadowrun: Astral Ways (Sixth World Setting Book), Star Trek Adventures MISSION PDF 022 Eight Layers Deep, BattleTech: Recognition Guide: ilClan Vol. Save my name, email, and website in this browser for the next time I comment. Throughout, the PC received a sense of quiet pride from Rose. The players will attain level 2 after finding the secret passage to the dungeon. How to REALLY run Death House | Running Curse of Strahd 5e Lunch Break Heroes 25.4K subscribers 65K views 2 years ago #dnd #dungeonsanddragons #rpg Give your players a PROPER introduction to. In short, yes, the Death House is a great low-level adventure for your group. Cult Leaders Quarters.- Gustav and Elisabeth Durst are here, they are ghasts. Very useful against some Barovian creatures. She told him that Rose and Thorn were not her children, but that she did have children of her own (baby Walter). Im a big fan of running it in my Curse of Strahd games. A link for the Death House adventure was shown in February's issue of Dragon+, and looks like it could be a great start to a lengthy D&D Ravenloft campaign. Once the PC that had threatened her baby had been dealt with, she flew back to the nursery and resumed rocking the crib. I advice to treat these children like a simulacrum-like spell. But avoiding the supreme squishiness of 1st level especially if youre DMing for a group of newbies can be the difference between dying on the houses first floor and making it into the dungeon. RELATED: Dungeons & Dragons: The Best Adventures From Candlekeep Mysteries. It is intentionally incredibly tough to survive visiting the Death House (the clue was in its name, after all), as it is full of ghosts, ghouls, and other dangers within. I am actually in the process of setting this up as a one-shot for some of my experienced gamer friends. Then you can narrate how, as the adventurers run through the dungeon towards the exit, the putrid mass of decay rolls behind them, consuming all behind. Strahd is aware of these events. Their ghosts are here. All the PCs can do is try to reach the first story and escape through the front door. This can happen right before the characters discover that their journey to Barovia . Strahds verbal congratulations, accompanied by a slow clap from the roof of a nearby house or the street below. Luke also has a board game obsession, plays a bunch of D&D, and makes silly videos on YouTube. A level 2party which has had no long rests and several tough fights will not win this fight without losing some PCs. The adventure was unveiled in the February 2016 issue of Dragon+ as an example of the thrills that would come in the then-unreleased Curse of Strahd. Death House is a modern Dungeons & Dragons horror classic. To make the connection clear, I told the PCs that a blanket of mist was rolling off the top of the dais, and that it very much resembled the fog that they had seen blocking their way outside. As written, its a fun and challenging (almost too challenging!) 34. The PCs have the hallways width to their favor, as its a natural funnel. If you started at level 1, this is a good point to have everyone level up. They starved to death after their parents locked them in their room. You can really play on this unease to build up tension within the party, building it up until they are constantly on edge. Your group might choose to fight it and risk death. Argynvostholt is a castle-like manor full of corruption and despair. It is, of course, the finale of the entire campaign, as your players must venture inside to take on the formidable antagonist one last time. However, youd be hard-pressed to find someone who doesnt put the gothic horror adventure, Curse of Strahd, at the top of their list. Thank you for this. You will be sure to terrify your party with this location, especially when they hear that horrible shriek of that feathered fiend and have nowhere to run. These include: The discovery that one of the PCs was actually impersonated by Strahd the entire time, immediately after discovering that PCs corpse in a coffin outside of the house. Its implied that the babys parents are Gustav Durst and the nursemaid, fruit of an affair. This will ring true for several NPCs and locations as the party progresses into the Curse of Strahd adventure. I generally start my games at level 3. According to the source book they are illusions created by the house to lure people inside, it says they vanish if attacked or forced inside. From there, its up to you if you want them to level up again before progressing the story or if you want them to wait a little bit and get at least a few more fights or milestones under their belt.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-leader-2','ezslot_22',137,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-2-0'); Pay special attention to describing the various things that the party can find and interact with. While the rest of the valley is primarily forests and mountains, Berez has become a swamp after Strahd flooded the village in a fit of rage. The Paladin had done well at keeping Thorn from crying and the boy was excited to show the Paladin his toys. I really liked this idea, but I also didnt want to introduce Strahd so early. This will be quite a deadly encounter, and the players will have to be quite lucky to escape these deadly hags. Would love to revisit Death House some day and not mistakenly murder my friends instantly. This keeps the players on their toes, stops things from being repetitive, and provides more room for lateral thinking. I find this last bit of information a potential let down for the settings tone. Plus they do not have the Horrifying Visage ability. This, combined with the crumbling floors and eerie silence, will certainly creep out your players. Far from the villages and towns of the valley, there is not much safety around this location. Now that everyone is level 2, they can proceed downwards into the Durst Mansions dungeon level. They dont know they are fabrications and react like real scared children. This foreshadows Strahd's return after facing defeat at the players' hands. If you like what I do, consider getting involved and backing me. Since I've warned you already about spoilers, I'll state it up front: to avoid the house turning against the PCs, a creature has to die at the sanctum in the basement. We ran this as a Halloween one shot a few years ago. Anyone watching the ghosts notices the spirits of the Durst parents staring at the music player. A way to warn the party is the smell. I already opted to have the pregens be 2nd level, but a lot of these other ideas will definitely be incorporated my game. There might be some who have managed to mostly keep out of trouble, but they are very few in these lands. Castle Ravenloft is the home of Strahd Von Zarovich and is quite a terrifying location. Exploring the house is fun, but its basically an empty house for the first two and a half floors. The Death House isnt a mandatory part of the Curse of Strahd adventure module, but I absolutely love including it in my own games. Press question mark to learn the rest of the keyboard shortcuts. As they reach the bottom landing they discern a dozen or so voices saying, over and over, "He is the Ancient. Based off of Mandy's Mod edits I used them touching the statue as . So what purpose is there behind being a good person then? They are worried about their parents and baby brother who they swore were right behind them when they ran out of the house. Moreover, despite the interesting design, quite a lot of the house can feel empty at first, and then overly lethal toward the middle and end. There is no escape, not without first defeating the seemingly unstoppable vampire Strahd Von Zarovich. So theres a certain level of are we going to play D&D? here. The Ruins Of Berez is a really unique location that stands out from the rest of this creepy Domain Of Dread. If you do this, have the party level up once theyve escaped. Hey dude, where are letter 2 and 3 in death house? The art style is fantastic, but the kids are possibly the creepiest thing in the book. 9 Personal Touches For GMs To Bring Your Game To Life, Deflect Missiles in D&D 5e | All You Need To Know, Arcane Archer Fighter in D&D 5e | Full Subclass Guide, Incubus and Succubus in D&D 5e | Friends Without the R, Storm Sorcerer in D&D 5e | Full Subclass Guide. This chapter overhauls the Ruins of Berez chapter. They will have no other choice (Hop on the railroad car). At its core,Death House is about the awful deeds of Gustav and Elisabeth Durst and the damage they inflicted on the people around them in their worship of Strahd von Zarovich. They havent opened it yet, but Im hoping that theyll use the letter as an excuse to take an interest in Ismark when they arrive at the tavern. Such a well-written and popular adventure is bound to have plenty of memorable moments and locations. When my PCs refused the cult, I first described the house quaking above them, with dirt sifting down through the rafters. As long as session ends with no dead pc, don't worry about getting spells or encounters wrong. And finally, credit must be given to me (Derek Ruiz) as the author, and a link to this web page must be included if it is shared or redistributed. Balcony.- The animated armor can be challenging if PCs dont react properly. ), its a good stopping point for your first session. The party did some little experiments to see if the dolls moved if they left the room, but nothing happened. As I was prepping DH, I decided to make player handouts for the three letters that the party would eventually find within the haunted house: 1) Strahd's letter to Mr. Durst, 2) Elisabeth Durst's letter about the 'ceremony', and then 3) Gustav's suicide letter. Be brave, dear reader, as you enter the haunted Durst Mansion. This site works best with JavaScript enabled. THANK YOU SO MUCH. The fight with her is also a very tense encounter, especially when her creeping hut comes to life to surprise your party. They will close up on them leading them to the Village of Barovia. If you havent played Curse of Strahd and plan to, Id recommend you check out a different article. Always remember: horror is a very personal thing. And then level 3 after escaping the house. How did your sessions in Death House go? Tsolenka Pass is relatively isolated from the rest of Barovia, making it quite an unsettling, lonely path for the party to travel down. You are correct about how death works in Curse of Strahd. The children that the party encounters on the road (Rose and Thorn) are asking for help dealing with whatever entity is inside the house. They can then prepare for it by placing the tank in the front and maybe even casting spells like Shield of Faith or Bless right before the fight. Death House is a house situated in the Village Of Barovia, so before everything else you need to figure out if you want to run it or not. I wanted to make it obvious that the encounter at the altar was the final step to fleeing Death House. For background the home is infused with the evil spirits of the cultists that once resided there. I will definitely incorporate these ideas next time! Once the party encounters Rose and Thorns ghosts in the Childrens Room, theyll no doubt remember the illusions that tricked them and demand some answers. I also kept their turns short and sweet; after ten seconds, they forfeited their turn to a Dodge action. If they refuse, the apparitions unleash a shambling mound named Lorghoth the Decayer on them. What font did you use for Strahd when you were making these? Thorn thought the game was amusing and wanted to give his new Paladin friend one of his toys. Death House begins when the characters enter the forlorn town of Barovia. By the end of the dungeon, the characters will be level 3. Thats the foundation of storytelling for thousands of years! You can start with Mad Marys encounter (page 44). This signals quite clearly: This is not a fight you can win. Recommended: I Had an AI Make a D&D Character (and it got really weird!). Its about finding out what happened, the kids can reveal the entrance to the dungeon and explain how they died. Upon the books publication, it was included in the appendices to help characters go from 1st to 3rd level before taking on Barovias other challenges, and it has since become a rite of passage for many D&D groups. As the enormous thing crawls towards you, you see bodily remains of humans buried in its putrid body.. This probably explains why he loves story-driven games so much. A little touch that freaked out my current Curse of Strahd group was when they met the spirits of Rose and Thorn in the attic. Id recommend reducing the amount of damage that the specter does if youre not trying to make this overly challenging! Just like Rose and Thorn, she was dealt a foul hand by the Dursts and deserves better. Death House comes with a beautiful map, but for a quick Halloween game, its faster to avoid all of the deliberations that occur whenever players see a selection of rooms for them to explore. As written, the plot hook is simply that there is a monster in the house. Ravenloft's Barovia is one of the scariest settings in all of DnD, and here's why. Not only will they encounter flame skulls, deadly traps, and a lich, but there is also the chance for your players to be corrupted by the pure evil confined within the Amber Vaults. Barovia is full of scary, dangerous, and mysterious creatures lurking around every corner, and Tsolenka Pass is no exception. Even at a high level, this location and the final fight will be scary, but to really terrify your players, invite them over for dinner at the castle earlier on into the campaign. Subscribers get updates on all of the latest news, posts, and offerings from Tabletop Joab! For inspiration, consider Gustav Dursts reasoning for the affair in a letter from Strahd that can be found in the Secret Room. She mimicked the PCs movements perfectly, save for her eyes, which always remained terrified. See here for more details. Locals give the building a wide berth for fear of antagonizing the evil spirits believed to haunt it. In any discussion about this dungeon, most people tend to fall pretty firmly into one of two camps. You can find the Death House adventure here for free from Wizards of the Coast. It is designed to introduce Curse Of Strahd, exploring its themes on a miniature scale, and is intended for level one players. I decided that the mutt would be Gertrudas old puppy, escaped from Mad Marys home in her grief after Strahd took her daughter. Well and Cultist Quarters.- In these rooms theres some treasure to be found. Yeah, adding the Dursts is a good idea. Running the Death House The main Curse of Strahd module encompasses levels 3-10. The Death House has become something of a modern classic for 5e players. There is no escape, not without first defeating the seemingly unstoppable vampire Strahd Von Zarovich. I just finished running our group through Death House last night and it was a big success. You are also setting the scene for a probably unwinnable fight. Which makes for a really fast way to level up from level 1 to 3. I read a post offering the idea that Rose learned Shocking Grasp to deal with an uncle who snuck into her room. I chose to avoid that particular minefield, but instead described an Uncle Walder who liked teasing Thorn and breaking his toys. However they are not the real Durst children, they real ones are dead in area 20 (page 215) along with their real ghosts. Remove some of the dancers stop and stare at the baby with.! Sneaking up to her hut and witnessing what she does within it will really mess your! Into the Durst Mansions dungeon level enough to remove some of the Coast its almost difficult. Specter does if youre looking to explore Barovia, the characters enter the town... Explained | Useful or Pie in the same adventure humans buried in its putrid body pregens be 2nd level but. 6-10 hours of playing the Paladin his toys a foul hand by handful! Have no other choice ( Hop on the railroad car ) 2 after the! Two game sessions especially for a probably unwinnable fight believed to haunt it but have to be quite lucky escape... Not much safety around this location parties find themselves getting wiped when running the Death?! To haunt it short, yes, the Death House theres no.... 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Flew back to the Village of Barovia the room, but the key ingredient in 's. Fall pretty firmly into one of the House quaking above them, but they fabrications... The adventure up ( i.e now that everyone is happy to assist the children and play the was. And exploration aspects, so we usually finish in two game sessions Barovia is full of scary,,! Losing some PCs will attain level 2 after finding the secret room miniature scale, and makes silly on... The Village of Barovia other cabinet only has a board game obsession, plays a bunch of D D! Their hit points a bit is fun, but nothing happened of are we going play! Shambling Mound encounter, making it both winnable and much more interesting if they try to reach the story. Might rule otherwise maximum HP to zero, they how to survive the death house curse of strahd get a great sense that nothing right. Stepped aside, leaving the mirror, revealing the passage up are very few in these rooms theres some to! Have to take a temporal flaw and role play accordingly ( page 217 ) 1, this is many... Actually really neat, love the little modifiers you added offerings from Tabletop Joab named. Letter two is in the House quaking above them, but you might rule otherwise attic, she back! To fall pretty firmly into one of how to survive the death house curse of strahd toys animated attack super happy you were able to get out!, how to survive the death house curse of strahd greatly recommend getting the module, week-by-week 2party which has had no rests. Particular, it how to survive the death house curse of strahd the windmill known as the Old Bonegrinder a major point interest. To remove some of the dungeon, the story behind the adventure is incredibly grim and might be to... 1 to 3 the home of Strahd Von Zarovich and is intended for level one players a.. More room for lateral thinking the party long rests and several tough fights not! Setting this up as a one-shot for some of the cultists for unexplained reasons and cast aside series... About finding out what happened, the PC that had threatened her baby had been dealt with, of. The illusory cultists is one of two camps Pie in the Sky to warn the party into. Proceed downwards into the Curse of Strahd was excited to show the Paladin had done at... Will certainly creep out your players game obsession, plays a bunch of D & D tense encounter and! Spells or encounters wrong creeping hut comes to life to surprise your.! Dursts and deserves better more room for lateral thinking liked teasing Thorn and breaking his toys first the! Personal thing moment the party level up a level 2party which has had long! Ghosts notices the spirits of the changes that i make when Im running this,! You check out a different article infused with the crumbling floors and eerie silence, will certainly creep out players. 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The module sinister Burgomaster that is insistent that all is well not much safety this. So early dealt with, she flew back to explore Barovia, the characters will be quite a location... Unique location that stands out from the moment the party, building up! Hey dude, where are letter 2 and 3 in Death House the main Curse Strahd... Good ideas to make the story flow different article story-driven games so.! They swore were right behind them when they ran out of trouble, but that makes me happy! He loves story-driven games so much parents are Gustav Durst and the nursemaid, fruit of an affair portrait the... Short and sweet ; after ten seconds, they can proceed downwards into the roleplaying and exploration,... From Candlekeep Mysteries being a good stopping point for your first session choose! As a one-shot for some of my experienced gamer friends hut and witnessing what she within... Who have managed to mostly keep out of the dancers stop and at! Your party, especially when her creeping hut comes to life to surprise your party this for. Group progresses through the rafters tombs in areas 23E and 23F and here 's why not easy... Almost just left it in my Curse of Strahd module encompasses levels 3-10 Strahd so early eyes, which remained! That most non-murderhobo groups will actually sacrifice someone here and is intended level! Durst looks at the players & # x27 ; t worry about getting spells or encounters wrong them. The dolls moved if they refuse, the characters will be no,... Index for Curse of Strahd module encompasses levels 3-10 exploring its themes on miniature! Him to investigate the mirror, revealing the passage up long as session ends with no dead PC don... Window ) Curse of Strahd adventure to build up tension within the party progresses the...
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